Unchained Soul of Disaster
DARK 8

Unchained Soul of Disaster

  • Archetype:
  • Unchained

  • ATK:
  • 0

  • DEF:
  • 3000

  • View:
  • 4467




Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.




 
 
AI Power Analysis
ExtenderConfidence: Medium
65± 6/ 100
Power Score
Intrinsic 63
Deck 66

Unchained Soul of Disaster — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 63 · Deck: 66 · Meta: provisional
  • Primary role: Extender · Secondary: Removal, Recovery/Recursion

Why it scores here

Unchained Soul of Disaster reliably converts itself plus one opponent's face-up monster into a DARK Link Monster, so it doubles as a removal piece and a board extender inside the Unchained engine, and it floats into another "Unchained" monster from the GY when destroyed. It is played in 400/400 sampled decks (usually as a 1-of), which confirms its role as a practical, low-cost engine piece rather than a headline power card. Its 3000 DEF and the ATK it gains per "Unchained" card in the GY earned no points here: the score comes from the Link-material conversion, the GY float, and the fact that it is a cheap one-slot inclusion, while its lack of negation and its archetype-locked text cap it in the mid-60s.

Axis scores

Axis Score Evidence
Accessibility 58 It is not a self-starter (combo evidence shows as_starter 0%), but it is a near-universal Unchained inclusion, appearing in 400 of 400 sampled decks at an average of 1.04 copies, so it is reached through the archetype's own routes rather than drawn as a standalone play (observed).
Combo & Conversion 62 Its first effect turns itself and an opponent's face-up monster into a DARK Link Summon, letting a single body remove a threat and advance the board; the two recorded combos it appears in reach power_index 68 and 52 (observed).
Resource Economy 65 Trading itself plus an opponent's monster for a Link body is roughly a +1 in board terms (recorded netCardAdvantage 2 in both combos), and its destruction trigger refunds a "Unchained" monster from the GY (verified).
Effect & Interaction 45 Its interaction is offensive-only: it consumes an opponent's monster as Link material on your turn but provides no negation and no opponent-turn disruption (verified).
Material Utility 60 As a Level 8 DARK Fiend with 0 ATK it is a clean Link-material body, and its effect explicitly allows a Link Summon using only itself and the targeted opponent's monster, so it still functions as material even with its ATK irrelevant (verified).
Resilience & Flexibility 63 3000 DEF lets it sit as a wall, and when it is destroyed by battle or card effect it Special Summons a different "Unchained" monster from the GY, giving multi-zone, multi-turn value (verified).
Deck-Building Efficiency 72 It is run as a 1-of in 386 of 400 decks with no self-locking restriction, and it appears across 35 distinct archetypes including D/D/D, Fiendsmith and Evil Twin, making it a cheap slot (observed).

Calculation

Weight profile: 0.7 Extender + 0.15 Removal + 0.15 Recovery/Recursion. Intrinsic ≈ 63, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts itself plus one opponent's face-up monster into a DARK Link Summon — removal and extension in one effect
  • Floats into another "Unchained" monster from the GY when destroyed by battle or card effect
  • 3000 DEF makes it a durable wall while it waits to be used as material
  • Extremely cheap to run: 1-of in 386 of 400 decks, no self-locking restriction
  • Appears across 35 distinct archetypes (Unchained, D/D/D, Fiendsmith, Evil Twin, Evilswarm, Fabled)

Weaknesses

  • No negation and no opponent-turn interaction — its effect is only usable on your own turn
  • Not a starter: combo evidence records 0% as_starter, so it must be set up by other Unchained cards
  • Archetype-locked text (needs "Unchained" GY cards and a DARK Link Monster) limits its generic value
  • Combo sample is only 2 appearances with no role flags and 0 average starter count, so observed centrality is thin
  • Effect negation or non-destruction removal (banish/return) blanks both its Link-Summon effect and its GY float

Counters / choke points

  • Monster-effect negation such as Infinite Imperceptible or Effect Veiler
  • Non-destruction removal (banish, return to hand/Deck) to deny the GY Special Summon trigger
  • Hand traps that stop the Unchained setup before this card is ever Summoned
  • Cards that prevent Special Summoning or lock the Extra Deck

Best use

1-of engine extender that converts an opponent's monster into a DARK Link Summon and recurs after destruction. Decks: Unchained, Fiendsmith, D/D/D, Evil Twin. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: gains 300 ATK per "Unchained" card in the GY; each of its two effects is once per turn; Card text: can target an opponent's face-up monster and immediately Link Summon 1 DARK Link Monster using only itself and that monster; Card text: if destroyed by battle or card effect, Special Summon 1 other "Unchained" monster from the GY; Stats: Level 8, DARK, Fiend, 0 ATK / 3000 DEF, legal in TCG/OCG/MasterDuel/DuelLinks
  • Observed: 400 of 400 sampled decks run it in the main deck, average 1.04 copies (1 copy in 386 decks); Top partners are near-100% Unchained cards (Unchained Soul of Rage 100%, Aruha 98.2%, Escape of the Unchained 97.8%); 35 distinct archetypes include it, notably Unchained 44.5%, D/D/D 10.8%, Fiendsmith 10.5%, Evil Twin 3.8%; The 2 recorded combos it appears in have power_index 68 and 52 with netCardAdvantage 2
  • Inferred: It is reached through other Unchained cards rather than being a standalone starter, since as_starter is 0%; Its removal is one-sided and only available on your own turn, so it cannot function as a hand trap or opposing-turn interrupt; Because the Link Summon uses the opponent's monster as material, the effect is board-breaking removal rather than pure negation
  • Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only combo sample is only 2 appearances with empty role_in_combo, so starter/material/payoff shares are all reported as 0% no ruling notes on the Link Summon timing window, so rules reliability is assumed at default











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